The simulate button allows you to perform a hot-and-cold equity simulation between two or more ranges of hands. The simulator calculates what happens on average when all of the players go all-in. For example, here are the results of a race between AsAh and JdTc:
Let's take each piece of data in turn:There are two possible algorithms employed, depending on the game selected and the number of hands possible for each player.
An 'unrolled' simulation is a convenient way to display a simulation between a number of hands for all streets. The following unrolled simulation charts the changing fortunes of two hold'em hands from before the flop to the final river card:
The count button allows you to count the number of hands in a given range or ranges. Counting is supported for hold'em, omaha, omaha-8, stud, and stud-8. Here's an example count for omaha:
Let's take the columns from right to left, focusing on the first row:The graph button allows you to view a graphical representation of the possible equities of a hand on the next round of betting. Let's take a look at an example, pitting a pair of sixes against a hand in the top 15% of hands.
The graph shows us that the sixes have over 75% equity on about 20% of flops. These represent the times that they flop a set or a monster draw. Moving a little further to the right on the graph, we see that the sixes have more than 50% equity on about half of all flops. Finally, looking at the far right hand of the graph, we can see the sixes can't do better than about 15% equity on about 40% of flops. This reflects those times that the other hand flops an overpair and those times that the sixes are up against a bigger pair fail to improve.
Graphing is supported for hold'em, omaha, and omaha-8.
The rank button allows you to rank hold'em, omaha, and omaha-8 hands. Ranks range from 1 (highest) to 100 (lowest). For example:
We can see the average, best and worst rank for each of our ranges of hands.
For KK23, the best possible rank is 4 (for the double suited version), and the worst rank is 15 (for the rainbow version). Our average comes out at 9.13. This average is computed by generating all possible KK23 hands and tabulating the ranks of each. As a result, some combinations (such as the three suit combinations which are more common) will be weighted more heavily than others (such as the 12 rainbow possibilities).
For AdJd3s4s, only one hand is possible, so the average, best, and worst ranks are all the same.
All of the games currently supported by propokertools other than razz use the same general strategy for generating random ranges of hands when performing monte-carlo simulations.
The omaha, omaha hi/lo and hold'em simulator include support for the top N% of hands, where N is a number between 1 and 100. These hand orderings were generated by a computer program. For details on the algorithm employed, read this blog post .
Text files containing the three hand orderings can be downloaded below:
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